Teleporting to another place teleports to an old version

Hi y’all,
I’ve been working on a lobby system and have completed a system to teleport the user to a different place within the same game.

The problem is, when I teleport to the target place it’s only the first version of said place (a default baseplate). I’ve tried republishing the place and so far, nothing’s changed.

Here’s my server-side code (where ts is a TeleportService, placeId is the target place ID and plr is the player to be teleported):

local server = ts:ReserveServer(placeId)
ts:TeleportToPrivateServer(placeId, server, {plr})

UPDATE: After an hour or so, it seems to have fixed itself. It must’ve been an issue on Roblox’s side.

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