I am trying to achieve a system where you can save coordinates and even teleport to said coordinates. it keeps teleporting to the newest coordinate and not the one you wanted to teleport to.
You are attempting to Teleport the Player from the Client? you are also attempting to Clone things from the Client, both of which will not pass the serverside boundary. You have to send a remoteEvent to the server when you actually teleport the Player, and then change their coords on the server. This is due to Filtering Enabled, which is necessary for game security. If players were able to teleport from the client, they could cheat the game much more easily.
This is a test build at the moment, and I’ll add that some time soon. The Copy Button is supposed to not clone but do something else. All I really want to do it make it not teleport to the newest item.