Why is my player being spawned way above the point I’ve given?? When I put a part where the print returns, it prints the right spot
Yet, I spawn way above this point??
print(exitPoint.Position + Vector3.new(0, humanoid.HipHeight + 5, 0))
humanoid.Parent.PrimaryPart.Anchored = false
humanoid.Parent:MoveTo(exitPoint.Position + Vector3.new(0, humanoid.HipHeight, 0))