The tool only has 2 parts in it, The hitbox in this specific case is 100,100,100 studs, and the mesh. Neither of them are anchored or Collidable and both of them have Massless set to True.
When i equip/unequip the knife it works fine but if i use an autoclicker to do it rapidly it starts teleporting me.
I used Motor6D, but it only welds when the knife if first put in your Backpack and i literally just create it and set the C0. its just there so that i can animate the mesh.
I believe the issue has to do with the motor6D connection upon equip / unequip are their any delays to that process other than the remote firing delay?
that wouldn’t fix anything. the issue is with the Handle i imagine as it is so large. i have tried this with other smaller hitbox knifes and the issue isnt there.