In my game, players create a party in the lobby and then they go off into their own match as a party. Before, this was my code:
local placeId = 000 --// my place id obviously
local reservedServer = TeleportService:ReserveServer(placeId)
TeleportService:TeleportToPrivateServer(placeId, reservedServer, toTeleport, 'spawn')
Now my code is:
TeleportService:TeleportPartyAsync(placeId, realParty)
I just experienced something weird. The max size in the place we’re teleporting to is 4 (party sizes are limited to 4). My party size was 2 when I teleported, and I teleported into the place, but I teleported into another party’s (of 2) server! I understood there was a guarantee that with TeleportPartyAsync, the whole party would get into a server together but I guess there wasn’t a guarantee that they’d make it there together…I don’t want to stick with my original code because I need to use the GetJoinData function to determine on the server how many players are supposed to arrive, and you can only use that with TeleportPartyAsync. Can I use reserved servers TeleportPartyAsync? Any advice or solutions?
Sorry if I missed anything - this post isn’t well structured, I typed it up in a hurry as I have to leave now. Any help or advice is appreciated.