TeleportPartyAsync supports 50 Players at single party teleport BUT

I’m working on a game with 100 max players and with different places in a single game. I would teleport players to different places that contain stage to pass-through and earn the status.

I have come across multiple methods of TeleportService and one of the functions TeleportPartyAsync looks suitable but the problem is that it only supports maximum 50 players.

Function is return parameter and return value…
string TeleportPartyAsync ( int64 placeId , Objects players , Variant teleportData , Instance customLoadingScreen ) [yields]

It does returns JobId but how can I teleport the remaining 50 players to the same server because it doesn’t have a parameter for JobId

Or the alternative for the remaining 50 players can be as follow;
Get the JobId returned from the above function and send it to remaining players (clients) and use TeleportToPlaceInstance() to teleport remaining 50 players individually.

3 Likes

maybe stick with the limit amount of players if thats the case because some popular round based games limit 5-20 players per round as far as i know games like flood survival