Reproduction Steps
We’re using TeleportService (TeleportPartyAsync) to put players into a game from a matchmaking queue. The destination place is created using AssetService (CreatePlaceAsync).
The game is also localized in Chinese, so it’s possible that it may be related to that.
I’m not sure if it happens every time, but there’s a new error message:
A specified Member cannot join the Destination Place
We’ve used this setup for years but it just stopped working in this game:
Expected Behavior
Normally, all players in the queue are teleported to a new game server where they then begin playing the game.
Actual Behavior
Now, players wait in the queue indefinitely - no players are able to be teleported to the place. Some (infrequent) crashes have also been reported.
Issue Area: Engine
Issue Type: Other
Impact: Very High
Frequency: Constantly
Date First Experienced: 2021-06-25 12:00 PM PST