I am trying to send TeleportData to a destination place, the problem is that the data isn’t being sent when TeleportPartyAsync is used, it simply returns nil
.
The following example works as expected:
TeleportService:TeleportToPrivateServer(self.PlaceId, code, self.Players , "" , {PlayerCount = #self.Players; Gamemode = self.Gamemode; Deckmode = self.Deckmode; Map = self.Map})
I can call Player:GetJoinData()
and access the player’s teleportData as usual. The problem comes when I try to teleport the player back to the place they came from in this manner:
task.spawn(function()
local teleportOptions = Instance.new("TeleportOptions")
teleportOptions:SetTeleportData({OrbCount = 20})
repeat
local success , err = pcall(TeleportService.TeleportPartyAsync,TeleportService,5791549254,Players:GetPlayers() , teleportOptions)
if not success then print(err) end
task.wait(1)
until success
end)
The teleport is successful but if I try to print Player:GetJoinData().TeleportData
I get nil
.
I tried simply using a dictionary instead of a teleportOptions instance and got the same result.
Does the teleportOptions instance need to be parented to something in order to work properly?