When attempting to teleport under any circumstances with TeleportAsync (and presumably all other teleport methods), Roblox throws an error. This has made our game lose significant amount of players.
My biggest concern is that this will punish games with teleports in the algorithm. Games that rely heavily on teleports are now going to return very short session times, as players can’t play – while games that don’t teleport will continue as normal.
Hoping this gets resolved quickly and doesn’t have longer term consequences for affected games
All the issues Roblox has impact experiences for long periods of time, if not indefinitely.
I wonder how many games and projects have DIED as a result of Roblox’s inability to provide a reliable service, or how many developers have failed to pay bills due to the drop in income.
I unfortunately have had to shut down my game due to this because players are teleported from a loading area to their last saved “Planet” i.e. another instance. As a result, my player count dropped from 100+ to less than 10 over the last hour.
Some of us found that enabling “Third Party Teleports” in the Game Security category in your game settings in Studio fixes this issue with teleports. You will need to migrate/shutdown after enabling it though.
It prompted me with an error the first time I tried to open the game in Studio as well, but opened up once I closed the error and clicked the game again. Not sure if it’s a similar situation with you
This does fix the issue! But if your game has different places that are only accessible by progressing through the game, players may be able to gain access via teleporting from different games into yours via the PlaceId. This is restricted via ThirdPartyTeleports being disabled. So enable at your own risk!