TeleportService group to player

When you use TeleportService:TeleportAsync(), it works when the player is being teleported to another game owned by the same creator as the game that wants to teleport the player, right?

However, I’m a bit confused about whether or not it would still function if the game were to be a group(that I have dev permission to) that wants to teleport the player to a game owned by a single player, rather than the group itself. Also, would the reverse still work if a player-owned game tries to teleport to a group-owned game(that I have dev permission to), would that still work?

Any help will be appreciated!

If I remember correctly, teleport service teleportasync works on any place. Even if you do not own the target game.

How would those scam games teleport you to other games if that wasn’t the case anyway?

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