When you use TeleportService:TeleportAsync()
, it works when the player is being teleported to another game owned by the same creator as the game that wants to teleport the player, right?
However, I’m a bit confused about whether or not it would still function if the game were to be a group(that I have dev permission to) that wants to teleport the player to a game owned by a single player, rather than the group itself. Also, would the reverse still work if a player-owned game tries to teleport to a group-owned game(that I have dev permission to), would that still work?
Any help will be appreciated!