TeleportService question sending data

So I am reading a bit on teleportservice wiki and it says that in order to pass in important data it needs to be saved in a datastore

If players utilize any amount of secure custom data in your game, for example health, in-game currency, complex player stats, and/or a large inventory of items, data stores should be implemented to maintain data as players teleport from place to place.

However there can be a scenario where the player gets teleported and gets data before the datastore actually updates, is there a secure method of passing in data serversided?

That’s why a loading/teleporting screen is necessary before you teleport,
then you make a pcall and only teleport if you successfully saved data

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Ah I see that wouldn’t be a bad method thank you I will try that out