So I am reading a bit on teleportservice wiki and it says that in order to pass in important data it needs to be saved in a datastore
If players utilize any amount of secure custom data in your game, for example health, in-game currency, complex player stats, and/or a large inventory of items, data stores should be implemented to maintain data as players teleport from place to place.
However there can be a scenario where the player gets teleported and gets data before the datastore actually updates, is there a secure method of passing in data serversided?