as the tittle says, im trying to find a way to tell which direction a wheel spins relative to some other part (in this case the body of a locomotive)
tried using AssemblyAngularVelocity on the wheel before realizing it changes with the body’s orientation
NoxhazeI
(Johnathan)
#2
Use this with it:
Wheel.CFrame:VectorToObjectSpace(Wheel.AssemblyAngularVelocity)
1 Like
question, how would i make the vector 3 into -1 and 1?
NoxhazeI
(Johnathan)
#4
You can print the v3 and see which component updates when you spin the wheel. With that you can use vector3.X/Y/Z accordingly.
system
(system)
Closed
#5
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