Telling which direction a wheel spins

as the tittle says, im trying to find a way to tell which direction a wheel spins relative to some other part (in this case the body of a locomotive)

tried using AssemblyAngularVelocity on the wheel before realizing it changes with the body’s orientation

Use this with it:

Wheel.CFrame:VectorToObjectSpace(Wheel.AssemblyAngularVelocity)
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question, how would i make the vector 3 into -1 and 1?

You can print the v3 and see which component updates when you spin the wheel. With that you can use vector3.X/Y/Z accordingly.

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