As of 10/04/2023 Diceboy has temporarily went back to CLOSED SOURCE whilst we work on the new update for the game. Once this update is rolled out fully we will return it back to open source and this message will be removed.
Hope you understand!
OG Post
Hey developers!
Have you ever wanted to make a 3D platformer game but don’t know where to start?
Well use this game I made with my friend TootyPatrooty! Diceboy!
Originally made by @cyberdile, Diceboy is similar to the classic version, traverse through many levels and stop the evil entity known as misfortune! We are open sourcing this game as we have decided to work on a sequel to this.
You can view this game here! Diceboy - Roblox
That’s all I have to say! Have fun everyone! And to the continuous supporters of Diceboy, thank you all so much for this journey!
Stay on the lookout for Diceboy 2!!
-9h60
Co-owner of Diceboy and the TootyPatrooty fan group
I have a small question (I won’t complain if you don’t answer me): I can see that some DICEBOY games have the “Load Game” button, how can you enable or make this button?
@Lord_BradyRocks
Alright, I figured it out.
Go to PlayerSetup and go to where it says NewGame and change it from true to false.
I’m not much of a scripter so the rest is up to you to find out.
oh my GOD, I forgot about this! so sorry!
anywho, forget what I said about the load game button. Switch it back how it used to be.
After you do that, replace the SpawnScript in the Dice Dock folder in ReplicatedStorage>Stages>Dice Dock with this script: return function() shared.PlayMusic("DiceDock") local s = game.Lighting.Skyboxes.Default:Clone() game.Lighting:FindFirstChildOfClass("Sky"):Destroy() s.Parent = game.Lighting end
I don’t know if this works or not but tell me if it does! @IMr_BrightI