Hello, this is my first post on the forum.
I am asking for feedback on my game, I am also wondering how to increase the playtime and revenue.
The game is about 80% complete with just a few non-essential features to go.
Thanks
Hello, this is my first post on the forum.
I am asking for feedback on my game, I am also wondering how to increase the playtime and revenue.
The game is about 80% complete with just a few non-essential features to go.
Thanks
I played it for a little and I have a few things to point out.
First is the UI of the game. The UI seems kind of bland. An easy way to fix this is to add some 3D effects.
Second thing is the Lobby.
Instead of touching a pad to become a termite, I would make a UI pop up. This UI will let you choose what type of termite you would like to be. Also, for the Extra Termite, I would give it it’s own private section, away from the others. The reason I’m saying this is because people might think you are trying to make them buy it.
The third thing is lack of gameplay.
I would add more features in the game. I haven’t played for that long, so I might’ve missed something. I would add more interactive gameplay. A good example for this would be quest(s). It would make the game feel more interactive and fun. I would also add better tutorials.
The last thing is the GFX
The GFX could use some work. It seems very bland. If I see a game with good GFX, I would usually test it out. Personally, I think good GFX is important for a game.
Your GFX could use some work. I would make it look interactive, have good font, and make it stand out from other games.
The game itself and the idea isn’t bad. I love to see original games like this. This game has a lot of potential! I hope you might keep some of this in mind!
Overall, the concept isn’t bad. However, I did notice that in order to dig, the player has to click and hold and repeat these actions every time. Instead, the player should be able to click and hold once and the digging should be continuous until he stops. Clicking every time can become tireless for the player.
Good work on what you’ve done so far.
I played your game! It looks nice on the face of it. But the lobby’s a bit standard. And when you teleport, you’re still flying and falling on the ground. Maybe an idea to use teleport pathways!
-Systerni