This is only my second post, please do tell me if I put this in the wrong category!
Hi! I’ve found that games with lots of terrain lag a lot.
I used to have a game with lots of water surrounding the border, which you could drown in, preventing players going where they weren’t supposed to, but this caused a lot of lag when loading the game. Some users couldn’t even play because of this!
Is there a way to prevent lag from terrain? If so, how?
afaik
StreamingEnabled avoids downloading instances at a defined min/max range. This applies for terrain as well.
However, I don’t recommend it because instances may not load in time and scripts may not work properly until you go within range of instances.