Terrain cframe messed up?

I’m making a simple way for terrain to spawn in a part, but for some reason it wont go to the right CFrame. I have tried many ways where now I’m losing it.

Picture Problem:

Code:

game.Workspace.Terrain:FillBlock(script.Parent.CFrame, Vector3.new(script.Parent.Size.X, 0, script.Parent.Size.Z), Enum.Material.Grass)

Any help is appreciated thanks!

Terrain uses a 4x4x4 voxel system. This is why the terrain won’t fill at the exact position of the CFrame.
You can read more about it here.

yep found it, thanks but I did fix it by just scaling the part bigger lol.

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