So my game relies on terrain for mostly everything. we try to keep buildings to a minimum which really helps our outdoors naturey effect.
Now, I know that explosions destroy terrain in its radius (destroyjointradius). is there a way to do something similar but without explosions? to in a sense… mine terrain.
If it’s deprecated, do not rely on it. If it works, yeah, but if it breaks, it won’t be fixed. You should use the dedicated Region tools (FillBall, FillBlock, etc.) as these are up to date and will be fixed if they break.