Terrain Editor material previews should reflect material overrides and colors

As a Roblox developer, it is currently too hard to identify which material I want to select in the Terrain Editor.

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In this example project, I have an island where I modified the colors of the couple materials that I’m using and if I wanted to use the terrain editor to edit it, I’d have to know which materials in the list correlate to the material I want, because they don’t reflect my custom materials.

To achieve the look I wanted for this map, I had to make the following changes:

  • Water is significantly darker blue than default
  • Grass is now an amber color, with a much darker material
  • Sand is a much more pale white than the default brown, with a much more rough texture
  • Ground material is much lighter than usual with a less noisy texture
  • Rock is a much darker color with a new noisier material

This makes using the terrain editor very challenging because I have to manually commit to my memory which icon is which.

Ideally, the Terrain Editor would clearly communicate:

  • Color changes
  • Overrides of the materials I’ve edited
  • Overall shape of the terrain i.e. Rock, Brick and Concrete would appear sharper
  • Brighter lighting for each material so that very dark materials like Grass and Leafy Grass can be easier to differentiate

If Roblox is able to address this issue, it would improve my development experience because I’d be able to quickly choose the material I want to use, speeding up the time iterating on terrain with the default tools.

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I also want an icon change, is hard to recognize some materials by just looking at the tiny spheres. The cracked lava doesn’t even look like Lava.

Using your image as reference:
image

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