I recently imported a heightmap into roblox for a large-scale game I plan to build. Unfortunately, my heightmap importer doesn’t set the thickness of the terrain very high. This leads to problems in the future. Maybe some of you guys could help.
Here is my terrain when I import it. Nothing new, just a bunch of wedges with meshes that make them infinitely thin.
Now here, I’ve converted my triangles to terrain. It looks fine, right? Well…
The terrain is littered with these square holes, and it drives me crazy. This is due to the terrain being too thin for accurate slopes. If there were a way to make the terrain thicker, I wouldn’t have to worry about this.
The best way to fix it, in my opinion, is to perform a function like Stravant’s GapFill on the terrain. I want to dig tunnels anyways, so this would probably be my best option. The only thing is I’d rather not have to click every wedge, kill my computer’s framerate in the process, and waste hours of my time, so if anyone knows how I can go about filling the gap between the (uneven) bottom of my terrain, and a baseplate part I place underneath, it would be much appreciated! Thanks,