As a roblox developer, it is currently hard to set large groups of terrain the exact same height.
This falls under better terrain tools, I suppose, but it’s good to get specific.
What I’m proposing is a way to set a definitive value on a brush tool that will set painted areas to a specific, integer, height.
This would be useful for making maps like trenches that require the ground to be exactly the same height.
Example of what I’m talking about in BeamNG.Drive / Torque3D
https://gyazo.com/8b82fabb5806197c4a7bc2fdf4869858
If you notice, on the toolbar, there is a height integer I put in. No matter what the height of the painted terrain is, it will jump to that value no matter what. I would have a lot of use for something like this in ROBLOX!