Terrain Height by value

As a roblox developer, it is currently hard to set large groups of terrain the exact same height.

This falls under better terrain tools, I suppose, but it’s good to get specific.

What I’m proposing is a way to set a definitive value on a brush tool that will set painted areas to a specific, integer, height.

This would be useful for making maps like trenches that require the ground to be exactly the same height.

Example of what I’m talking about in BeamNG.Drive / Torque3D

https://gyazo.com/8b82fabb5806197c4a7bc2fdf4869858

If you notice, on the toolbar, there is a height integer I put in. No matter what the height of the painted terrain is, it will jump to that value no matter what. I would have a lot of use for something like this in ROBLOX!

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I made something (sorta) like this a few years ago back with the old voxel terrain

I cant promise this will work anymore. I know it could be remade to be faster with the new smooth terrian. Might be a fun project to pick up again.

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More brushes would be nice too.