My question is I am making a blender landscape and using the plugin to turn it into a landscape in studio.
It works amazing, my only question becomes how do I know how much resources it is loading?
Is my world way too big? I don’t want to spend a lot of time building on my big world if I find out half the people on roblox can’t even load into my game. If anyone has any tips to see overhead, etc let me know.
I know I can use the ingame stats to see how much memory it is using etc, but I mean I have a beefy computers it doesn’t effect me, however I know a lot of people play on tablets and phones.
Thanks in advance for any help/advice.
So I figured it out, and understand a lot more. Be careful what you do and how you test terrain because it can decieve you.
My best method to find out how much terrain cost in resources is to load up a test world, and count the second it takes to load into the place. This isn’t a direct measurement rather if you take 30 seconds to load into your place on studio you can say it will take similar time on regular studio (this is counting from the second you click play, not sure why they equal similar time). Secondly you can open the resource monitor roblox has. I tested this against a baseplate that I turned into grass using the same plugin and material. I wanted everything to be similar. I noticed the baseplate actually cost more resources than the world with just terrain and that was because I simply added trees. I mean to tell you honestly, the objects you put into the world cost way more than the terrain. Studio you also need to make sure you change 1 setting.
WARNING Read BELOW!
File>Studio Settings> Rendering> Editor Quality Level (The very first setting at the top)> Level21, this will give you the max possible rendering for testing.
****WARNING
Be warned though if your world is huge, with lots of parts and triags, and faces, and blender related stuff this could crash your place. I found out because I made a very intense world and put way more than anything studio can handle and it took around 15 minutes to load just in studio, the second time around it errored out my place and I had to archive it.
Conclusion: Yes Terrain has a load this load is related to GFX (more realstic meshes cause lag we know this). The default terrain grass, with the baseplate 3x uses 3GB of ram by reference (this can vary but tested multiple times I had it around that). Default baseplate with terrain used around 2.6GB memory with added trees on the same studs used 4GB almost of memory. This is using Level21 rendering, and the plugin “MeshVox”. Going higher than 3x the baseplate I noticed signifigant load times. 15 minutes on an area with a maxed basepart mesh (this was around 150,000 triags btw from blender). Plugin recommends nothing above 50k. And I did the max possible in studio and it took a very… very… long time to load even with my i7-13900k and a 3070 RTX. Memory never had a real issue IMO. Due note roblox has a memory limit, and a cache limit. Beaware of this however mine is edited to be infinity for testing, allowing me to make worlds that really shouldn’t exist in roblox.
If anyone has any questions let me know but with the testing I did I am fairly confident that Terrain using default look and being under at least 4 baseplates you will see little more load time, but nothing too crazy. Going above 4 or 3 and using a lot of assets, good luck, I don’t think anyone on a phone would want to play your game. Btw 3 baseplates is huge space, I don’t see anyone making a game bigger than that and keeping the space not empty as you’d have to fill it so much, and it just isn’t worth the lag you’d cause.
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