Terrain is creating unwanted illumination

After yesterday’s update I noticed that terrain is creating illumination where none should be, e.g, within enclosed structures. This happens every time in both studio and play mode. To reproduce, create terrain of any material type in close proximity to shadows created by parts

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CautiousFatherlyAcornwoodpecker-size_restricted

rbxl

terrain lighting issue.rbxl (555.7 KB)

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Thanks for reporting this! We have turned the code that caused it off and will fix it.

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