For any place using StreamingEnabled with default settings, terrain that is not initially within the StreamingRadius will be deformed (and stay deformed even after bringing it within the StreamingRadius). This is only visible on the individual clients; the server view shows it as being normal. Swimming and interacting with each “deformed” part will correct it, but until that’s happened it looks glitched.
Client View:
Server View:
Place file for reproduction: RobloxTerrainGlitch.rbxl (55.1 KB)
Expected behavior
Terrain is not deformed and appears as it should be.