Terrain is too laggy

How do I optimize my huge amounts of terrain?
Here is a small sample of my terrain.

I have terrain that is much bigger than this and it gets super laggy. Any tips on how to optimize it?

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If having it there serves no gameplay purpose, culling all the stuff under the surface may help. It’s good practice to do too imo.

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This plugin could be a helpful resource for you:

It allows you to generate high quality & fully customizable terrain on the client, and has options to unload terrain that the player is far away from

Terrain adds a lot of triangle complexity, so using it heavily will always cause a bit of CPU overhead

just decided not to use terrain

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