Terrain Level of Detail. How exactly does Roblox LOD work?

I’m having a problem with Roblox terrain level of detail. I can’t find anything about how exactly Roblox renders terrain; except, that terrain are made of 4 studs^2 voxels. The map is suppose to have ocean topography but when I flood it, the land overlaps with the water the more further away you are. I can lower the ocean topography so the water is the one that renders but I don’t know how much.

Basically looking for equation on Roblox’s terrain LOD or how it decimates terrain.

Correct Sea Level
eeq

Water

Water2

Water3

Bathymetry

You mean the game level of detail?
Terrain doesn’t have an LOD property.
Terrain is one of the most noticeable changes in items seen from a distance. I don’t know if StreamingEnabled would make a difference for you here though.