I’m having a problem with Roblox terrain level of detail. I can’t find anything about how exactly Roblox renders terrain; except, that terrain are made of 4 studs^2 voxels. The map is suppose to have ocean topography but when I flood it, the land overlaps with the water the more further away you are. I can lower the ocean topography so the water is the one that renders but I don’t know how much.
Basically looking for equation on Roblox’s terrain LOD or how it decimates terrain.
Correct Sea Level
Water
Water2
Water3
Bathymetry