Terrain loads in weirdly

  • What are you attempting to achieve? Make a Tunnel inside a mountain
  • What is the issue? The terrain loads in weirdly even though there’s no terrain inside the tunnel

image

  • What solutions have you tried so far? Eroding the surrounding area of terrain .

Is there any way of making it load faster? driving 200+ MPH in the tunnel gets annoying with this bc it jus takes over the drivers vision

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Hi, @wpnfcj, I assume from your post that the terrain is only a rendering glitch and disappears once you come closer and the tunnel renders correctly. Does increasing your graphics solve your problem?
You can try unticking the StreamingEnabled property in the Workspace, sacrificing performance to solve the rendering glitch.

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Yeah i did this but having this ticked helps increase the games loading times. Upon unchecking this, it appears to of made it worse.

I have just tried it on lvl 10 graphics and still seems to do the weird rendering glitch.

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This is a widespread issue with Roblox terrain and currently has no proper solutions to resolve it.

Consider setting the StreamingTargetRadius to a high number and StreamOutBehavior to Oppotunistic, this should reduce the rendering problem from being seen. This may impact performance.

Or

If your tunnel is deep-within the mountain, then I would recommend not adding any terrain surrounding it, which can both improve performance with less terrain and resolve the issue.

Alr, would you recommend making the mountain hollow in the inside then?

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Yes, leave the interior of the mountain empty if it isn’t necessary, extra chunks of terrain can impact performance and is completely unseen by the player.

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It’s caused by some bug in the client possibly? I have the same issue on games on different devices so it might just be how low your studio rendering is.

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