Terrain LOD mesh persists when using FillBlock

I’ve been improving the grass patch generation for my game, and I’ve been seeing this graphical bug pretty consistently in play-solo:

It even casts a shadow:

It goes away when updating the terrain with the studio terrain tools:

My game add triangles to a linked list that updates when the camera moves or rotates by a certain amount. It’s given a very limited amount of processing time to refresh this queue to prevent lag, so will often create grass over the course of a few frames. It seems to consistently produce the bug when it generates the terrain:

If I save the place while playing and open the file, the problem is gone. It seems specific to the terrain:FillBlock calls being done.

2 Likes

Hey Tomarty

(long time no see! We worked together when you were intern at Roblox years ago!).

We know about this issue. Fix is on the way.

2 Likes

Good times!

Great, thanks for the update.

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.