Terrain Mars with my plugin

Showcase of Mars i generated via my Plugin I made




Link to my previous thread about this:
Planetary Terrain Generator via Images Plugin

I’d love to hear some feedback! I’m planning to set this as a free plugin.

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It looks very realistic how you do it maybe you using Perlin Noise or Image, I like it, but I have a question: where is the water on Mars? Okay, I understand that it’s generated, but what is the radius of the planet, and does it support the chunk system for maintain fps? I like games with large worlds, but it’s challenging to create such a world using this engine. However, I believe that the developers of space games will appreciate it :+1:

appreciate it! the plugin works by importing (or uploading an asset id) of preferably 2 equirectangular maps (up to 8192 x 4096) of a planet surface, color and height (cube maps also supported). height map sets a vertical radius for each voxel of terrain across the surface, and color map just matches each pixel with its correspondent voxel, with its material. Since there are only 23 materials, it recolors each one to match the planet (and distributes them with multiple), so it may look slightly pasteurized because theres only so many materials

the screenshots above show mars about 10,000 studs in diameter. Perlin noise isn’t used, as that is used to randomly generate terrain. In theory, yes, it would be challenging to generate planets on runtime for regular players, but this plugin is to generate in studio to have realistically mapped planets for whatever gravity systems you want.

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