In a game called Hooked (I can provide file to engineers if need be) that’s in development, our builder made a cave in the hillside with an underground pond of sorts to fish in.
This is what we want the cave to look like (accomplished by lowering the global ambient):
But this is how it actually looks:
We even tried putting huge parts surrounding the cave, but that did nothing to make it darker:
I’d expect underground terrain to be dark, and I have no clue why it’s as bright as day (albeit a little washed out) in the cave. Our lighting properties are set to the default (globalshadows are enabled). Is this a bug?