Terrain not rendering right when testing in studio via the mobile interface when streaming enabled is on?

while I was using the mobile interface in the studio (test + emulation + device), I noticed some strange behavior.

this image was taken when I switch to the servers view using mobile emulation:


when emulating pc instead, this is what you would see on both the client and server. but while using mobile emulation and viewing from the client, this is what is seen:

same location and position, the terrain in lots of areas isn’t even collide-able and I just fall right through to what seems to be an invisible floor.

after some checking I found that by turning off streaming enabled the terrain renders correctly.
I was hoping to utilize streaming enabled as the game may get bigger in the future and I want all users of any device to be able to play.
is there something that I can change that will at least correct the annoying terrain issues mentioned above?

In the past, I’ve found that this will actually fix itself within around a day. Did you take both of these screenshots in studios, or is this actually in-game?

this is only in the studio, I havent been able to test it in a live game yet.

whats causing it and can it be fixed?

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It should fix itself within a few hours.
I do not believe it happens in-game.

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oh ok.

when you say fix itself in a few hours, im a bit confused on the details.

does this start occurring when the studio opens or when the game is published? or does it happen every time streaming enabled is turned off and on? will restarting the studio or re-enabling streaming enabled reset the amount of time I have to wait for this to fix itself?

while im glad this wont happen during a live game, it is a bit annoying when Im trying to test things for mobile.

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Sadly, I don’t know what causes it or how to fix it faster.
But It’s only happened to me about three times, it seems to happen rarely.