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I am using writevoxels to place terrain from a heightmap array during runtime, works as intended for the most part with no lag
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getting too far from placed terrain and returning causes this?
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It only happens to terrain far enough out that it is no longer affected by my code, also changing from server to client view and back seems to fix it, there also doesnt seem to be anything wrong with the collisions as far as where the terrain is SUPPOSED to be which makes me think the issue is in the rendering entirely and has something to do with LOD but I dont know how to go about fixing it here
If anyone is more knowledgeable on smooth terrain id like any tips you can offer
If there is no fix whatsoever I will probably just switch to part based terrain