Terrain Rendering Visual Bug

Terrain doesn’t render properly, or doesn’t update accordingly when voxels are changed?


This issue could be possibly happening due to streamingEnabled?
It creates extra pieces of terrain that you can clip through.

Seems to happen mostly on studio with streamingEnabled when a region of terrain is modified to be “Air” and then the player teleports close to it. (thats how it works in my case at least)

Other players have also reported this issue:
image

Streaming settings:
StreamingIntegiryMode: Disabled
MinRadius: 240
TargetRadius: 400
StreamOutBehaviour: Opportunistic

Expected behavior

This is how its supposed to look:

(This is a scenario when a player is in build mode in-game and decides to change the ground material to “Air”. At first it works fine, but upon rejoining (the ground material saves and reloads. The Terrain:FillBlock() function is used for this), sometimes the terrain doesn’t render properly as shown previously)

Game: 🏘️ RoVille - Roblox

2 Likes

Hello.

Is it possible for you to provide a simple place file that reproduces the issue? If not, can you provide detailed steps for us to reproduce this issue in your experience?

2 Likes