Terrain doesn’t render properly, or doesn’t update accordingly when voxels are changed?
This issue could be possibly happening due to streamingEnabled?
It creates extra pieces of terrain that you can clip through.
Seems to happen mostly on studio with streamingEnabled when a region of terrain is modified to be “Air” and then the player teleports close to it. (thats how it works in my case at least)
Other players have also reported this issue:
Streaming settings:
StreamingIntegiryMode: Disabled
MinRadius: 240
TargetRadius: 400
StreamOutBehaviour: Opportunistic
Expected behavior
This is how its supposed to look:
(This is a scenario when a player is in build mode in-game and decides to change the ground material to “Air”. At first it works fine, but upon rejoining (the ground material saves and reloads. The Terrain:FillBlock() function is used for this), sometimes the terrain doesn’t render properly as shown previously)
Game: 🏘️ RoVille - Roblox