Terrain renders differently on mobile than on PC

Hi there,

I recently watched someone live-streaming our game, and I noticed once again that the terrain slightly peaks through the road. This happens because mobile devices render terrain differently compared to PCs.

Now, I want to check this issue myself, but how? I can only see it when testing on my actual phone, but why can’t I test it using the emulation tab in Studio when selecting a phone?

It’s quite frustrating that the game appears differently on mobile than it should on PC. (at least for terrain under parts)

Phone (doesn’t matter what phone or how high I set up the graphic settings)


PC

Expected behavior

If I emulate a phone, it should also include its rendering settings, allowing me to turn them on or off if needed.

3 Likes

Thank you reporting the issue!

Please include a placefile that demonstrates the issue and steps to reproduce.