Terrain stops blending when changing LightingStyle

EDIT: I’ve just found out by mistake that changing the new LightingStyle from Soft/Realistic will change the terrain blending.

This problem only started (or I atleast have noticed) 3 days ago
I have every beta feature enabled except the next gen explorer


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Expected behavior

The terrain is supposed to blend when the studio quality is on level 21
Example:
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2 Likes

I have also been experiencing this bug, can’t seem to find a workaround

This bug is still ongoing, atm it’s just a studio only bug, but it’s still worth noting.