Steps:
1. Create solid terrain
2. Fill in a region of the terrain with air
3. Raycast down at that region and it will still show a collision
System Information:
AMD Ryzen 7 5700G
NVIDIA 3060ti
Expected behavior
I expect to not have to wait a full frame for terrain:FillRegion() to register. It should happen instantly or at least yield so I don’t have to implement a hacky task.wait()