Terrain Takes A Whole Frame To Update

Steps:
1. Create solid terrain
2. Fill in a region of the terrain with air
3. Raycast down at that region and it will still show a collision

System Information:
AMD Ryzen 7 5700G
NVIDIA 3060ti

Expected behavior

I expect to not have to wait a full frame for terrain:FillRegion() to register. It should happen instantly or at least yield so I don’t have to implement a hacky task.wait()

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