Terrain to part attempt (Please help)

Greetings devs, I am trying to convert terrain to a part (at least aproximatly), by this I mean that I want every voxel of terrain to have a little part at its position.

I tryed to use Terrain:ReadVoxels() but it would be weirdly offseted…

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Since terrain cells exist on a 4x4x4 stud volume, could you raycast down from the sky in an equal grid, placing 4x4x4 blocks where it hits? Could also improve accuracy of that by factors of 2.

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Thank you! This is a wonderful solution!