Greetings devs, I am trying to convert terrain to a part (at least aproximatly), by this I mean that I want every voxel of terrain to have a little part at its position.
I tryed to use Terrain:ReadVoxels() but it would be weirdly offseted…
Greetings devs, I am trying to convert terrain to a part (at least aproximatly), by this I mean that I want every voxel of terrain to have a little part at its position.
I tryed to use Terrain:ReadVoxels() but it would be weirdly offseted…
Since terrain cells exist on a 4x4x4 stud volume, could you raycast down from the sky in an equal grid, placing 4x4x4 blocks where it hits? Could also improve accuracy of that by factors of 2.
Thank you! This is a wonderful solution!