Terrain Tool Beta: QOL Improvements

The boat stuff would be pretty cool, but wouldn’t that mean water would need to be revamped overall?

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I’d assume so but water is in a much needed revamp. It currently Lacks tons of much needed features

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I wish we could enable a quality 11 option where the terrain would get twice the resolution :flushed:

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The water blending sounds amazing. I really can’t wait for that!

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I’m hoping there going to be improvement water reflection something like this.

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If you don’t mind me asking, How? Also, I love your other work. You inspired me to try to learn 3D modeling to recreate stuff like this.

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Can we just please get ssr holy moly theyr beautiful. Personally tho i think the water reflections are fine, blending is a huge issue. It would be sick to get a shoreline etc, something like fortnites terrain where theres sand and smooth blending.

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We will never know. I don’t think he makes tutorials. :weary:

I have a question. I have heard that we will soon be able to make our own terrain textures. Is this is true?

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Yeah. His builds are one of the main things that got me developing. I saw that on my PC, and realized that I needed to do something like that.

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I’m pretty sure he just abuses Blender and PBR textures to get realistic stuff. Lol

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Most likely. I’m just too lazy to make my own PBR textures, let alone learn how.

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I have an idea for the terrain tools, what if there was another paint tool that can change the color of the terrain you paint over without changing the color of anything you don’t paint over. For example, let’s say I have a plains area and I want to keep the grass green, but I have tundra and I was some grass that is white other in the tundra. I can use the color paint terrain tool and paint the grass in the tundra white while leaving the grass in the plains still green. So mainly terrain with multiple colors with one material, If you get what I mean.

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this is a much needed update, thank god its here haha

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Hello everyone! As part of the QOL beta, we’re releasing an update to the flatten tool which changes some of its behavior. Whereas the tool previously cleared terrain above the flattening plane and added terrain to fill in the gaps below, the new tool pulls up and pushes down surfaces to the flattening plane. This should make it easier to work around cliffs and other vertical terrain. It also fixes issues where the flatten tool would sometimes leave behind random bumps, or just wouldn’t work properly for certain y levels. Please let us know if you experience any issues with the update!

(Edited to include visual aids)

Before:

After:

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Very nice update. One question though, will there be an option to use the old version? Just in case people want their entire map or section of the map completely level

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There will not be an option to use the old flatten tool. However, your use case should still work, as the flatten tool works based on surfaces present within the cursor selection. In fact it should work better as it minimizes the risk of having random floating chunks/leftovers from things like tall mountains. We’ve also looked at alternate uses of the old flatten tool (such as creating overhangs and caves) and found that using the grow or erode tool in combination with the new flatten tool produces the same results. I’ve attached another video for clarity.

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Yeah That makes sense now that I think about it like that

It looks like you’re using a brush size of 1 in your video. This only works in a very limited fashion and I suggest using larger brush sizes in order to get proper results. I’ve attached a video showing how you can using either the add tool with plane lock, or the grow tool in combination with the flatten tool to generate large amounts of terrain. If you encounter any other bugs, please let us know.

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I think that it should be taken into consideration of the existence of a tool that can expand flat land without the horrendous Region>Select or Flatten+Grow. It makes it hard to create maps that don’t feel overdetailed or too hilly.

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