Whenever I try to use the terrain tools in any way, the cursor teleports to the center of the terrain and locks itself there. I’ve already uninstalled all plugins and tried (multiple) fresh installations of studio to no avail. The gif linked below is of my current install of Studio. This issue is persistent since November of 2024 across multiple places, Windows users and clean installations (meaning complete removal of all Roblox software from my hard drive and trace removal using the “geek” uninstaller tool) including plugins, which seem to have no effect on it since whether or not plugins are present the bug still is.
Apologies for the bump, I’m also currently having this problem and can replicate it in place regardless if it has terrain in it or not. It completely bricks all of the terrain tools and restarting studio is required to fix it.
In particular, I’ve found changing the size of the sculpt tool, or any given brush, using the hotkey will cause this.
Here’s an additional video of me reproducing this bug.
We are reworking the terrain tool from the ground up, and this issue will be fixed or won’t be possible by design in the new terrain tool. We are focusing on the new tool and won’t be fixing this issue in the current one.
Please bear with us while we’re working on it and thank you for the report!
Good to hear the issue is being worked on, but is there a way for the user to fix this?
This issue has completely halted many of my projects (even paid commission work).
I am reviving this topic because this issue has still not been resolved. I notice this happen a few ways but the easiest way to replicate it is by using the brush resize keybind B. The tool for terrain creation has been degrading in quality which is very unfortunate because it is a great way to design game environments.
Like everything on Roblox nowadays if it doesn’t fit their update agenda they tell us to pound sand. Just look at the new UI “update”.
I’ve resorted to third party plugins that reinstate the old terrain tools (which are missing out on materials and features) and I would suggest you do the same.