Terrain Tools/Editor (FREE TILL 4/28/25)



I made this plugin for myself so I could make and design smooth terrain efficiently. How does this plugin do that you may ask? What’s better way to skip time other than key-binds. I configured a couple buttons to key-binds so you can focus more on making your terrain.

Not only are key-binds a big factor in this plugin. You can save your configurations, so you can go from working on terrain at y=0, to go work in the mountains with just a click of a paste button! I’ll tell you now it’s very useful when working with different levels of terrain. This plugin is a must-have for you for this reason!

Another issue I encounter with Studios Terrain Tools is that when I am holding click to place terrain for a long time and I mess up. Ctrl+Z will remove all that work for you. I made checkpoints at every interval that you can configure yourself with “AutoFill Saves Per Second” Configuration, so Ctrl+Z will save every however many seconds you set ONLY when you are holding click and Autofilling.


All the Settings and Key-binds so far!

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Also I did fix the text not showing the same number as standard in the recent update lol


Current Look of the Plugin!


Save your Configurations!


Using Change Plane Height with Key-binds to do a Step-Up

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I tried making the UI as pleasant to look at as possible. I added animations to the UI (to an extent) for aesthetics. I will have this plugin up for free till the 28th cause I do need money. :sob:
This is the first plugin of this kind that I know of. Hopefully it is as useful to you guys as it is for me.

Also, please help me out and give the plugin a star if you enjoy the plugin and spread the word so you could help a dude out. Especially if you got it free!

Please do not hesitate to suggest new features and help me squash some bugs.


If you do encounter any issues, close the plugin via the X at the top right of the plugin’s window and reopening. If that fails too, close out the game, if that fails too uninstall and reinstall the plugin.
^ I did as much bug fixing as possible but there could always be something so just go through them steps if needed.

I future-proofed this plugin with intentions of adding more features via tabs or extra configurations and whatnot. Please be reasonable with the features as this will be strictly a terrain tool plugin that only relates to Roblox’s smooth terrain, no triangle terrain.

I am open to making more plugins for one’s desire but depending on the complexity, some will be free or priced.

Anyways,
Thank you for your time and Happy Developing! :smile:

27 - Creator Store Download

17 - Donation


6 Likes

Hey!
Great plugin, but just a reccomendation:

You can make your plugin accommodate for this easily. (with Plugin:SelectRibbonTool). I think you can call select, to switch to that tool, and then if you call it again it will disable that tool?

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That’s actually useful! I’ll get to it later today! I appreciate it. :sunglasses:
(I really should have been looking at the other built in functions for my solutions lol.)

Also how do you like the layout of the keybinds?

  1. Are you able to convert a mesh into terrain? That would be great…

  2. another good option would be a terrain material converter, where you can either paint and it will convert the terrain to another type with out building / adding… and or you can select an x y z size of like a block, and anything of one type of terrain till get converted to another type… for example, if you use the height map and a color map, roblox will sometime add brick or cobblestone to the terrain it created, which you do not want on mountains and such…

  3. a height map and color map maker would be good, where you can select only the materials you want it to use on the color map… like so you can deselect like brick and cobble stove, and just select things like grass, ground etc…

I know I could implement the first one for sure. I don’t know anything off the top of my head how I could do specific height-color maps for the terrain. I’ll have to get back to you on that after doing some searching. :sunglasses:

1 Like

Just implemented that function. The unintended behavior is now no more, thank ya!

1 Like