Hi, I am currently in the process of building a planet for my client.
This is all working out pretty well so far, however, I am having a problem with the tunnel system I am building.
The problem I’m having is that I don’t have too much space, so I often have to stay at the same height or can’t make too many turns. Now some of the tunnels look a bit bland, and since it’s a fairly large map, it gets repetitive quickly.
One thing to note perhaps is that the tunnel system itself is only a small part of the map.
With the repetitive tunnels you can build the tunnels with parts first and then using part to terrain just void the terrain with those parts. Instead of using Roblox’s horrible brushes, note the voxel size 4x4 though.
I would also add more different materials and some lowpoly ore deposits.
Its cool like I was planning on making caves but i end up using only the material rock which became a bummer last lol…anyways good job…I wud like to see more of this