Terrain - Visual Bug on server

Whilst playing our game (WarGames 🎖️[NEW] - Roblox) we noticed segments of our map’s terrain had a visual bug on server level.
The physics don’t seem to be impacted, but the terrain visualisation is inaccurate.


Our plots of terrain are meant to look as follows: flat grass covering the ground;


Our game uses TerrainRegion instances that we load in and out with FillRegion and PasteRegion whenever we cycle maps (every ~30 minutes.)
The server was 1 hour old.
Our game has StreamingEnabled enabled with the following settings;
image

Expected behavior

We expect an accurate visual representation of the physical terrain.

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Player sees this.

I see this.

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Another example.

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I’m having the same issue too, is there any frame drop with your terrain?

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We had people having frame drops, but unsure if that’s terrain related I don’t have microprofiler logs.
Suplex just rolled back a recent terrain update: will see if that helps or not.

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Hello. We weren’t able to reproduce after making a change on our end, so this appears to be fixed. Please let us know if this does happen again.

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I am having the exact same issue on another game.