Whilst playing our game (WarGames 🎖️[NEW] - Roblox) we noticed segments of our map’s terrain had a visual bug on server level.
The physics don’t seem to be impacted, but the terrain visualisation is inaccurate.
Our plots of terrain are meant to look as follows: flat grass covering the ground;
Our game uses TerrainRegion instances that we load in and out with FillRegion and PasteRegion whenever we cycle maps (every ~30 minutes.)
The server was 1 hour old.
Our game has StreamingEnabled enabled with the following settings;
Expected behavior
We expect an accurate visual representation of the physical terrain.