Terrain water Glitching

While designing my underwater map, i ran into a problem, when i was eroding into the sand, at some point spots with air started forming. It’s very annoying and its game breaking, the player will be able to breathe under water

Any way to fix this?


I’m pretty sure you can just cover it up easily with some more sand unless that’s not what you’re going for.


Is this an issue when you go in-game? Or just in-studio? It tends to be fixed when you go in-game for me.


Instead of using the erode tool try using add tool and add water, but this way might not give you your desired smooth rerrain look.
(Sorry for spelling/grammar I just woke up)

thanks for your replies everyone, i managed to solve the issue