Quinacon
(quinacon)
#1
I was wondering if the depth of the terrain water affects the game’s performance.
I have 10,000 x 10 x 10,000 studs terrain water and would like to make it 100 studs deep.
Would I increase lag by that?
My thoughts: On one side the polygon count would not increase, on the other it could increase lag due to things like the water transparency.
1 Like
VGVC2
(VGVC2)
#2
Contrary to what you believe, the general rule is: more terrain = more triangles, obviously. Less is better, performance-wise.
2 Likes
Quinacon
(quinacon)
#3
The added triangles won’t be rendered, looking at the wireframe mode.
VGVC2
(VGVC2)
#4
That’s not the case, it’s just the way rendering water works, it obscures the triangles, the additional triangles are still there.
1 Like