When StreamingEnabled is on terrain water that was created locally on the client renders wrong after the area got streamed out and in. The terrain water gets rendered lower than it should be. I think this has something to do with StreamingEnabled since it only occurs when you enter new areas of the map. When I disable StreamingEnabled the issue no longer occurs.
The game has an option to replace “water parts” with terrain water, this happen locally on the client when turned on. After the parts get replaced the terrain can render wrong in some areas, even when you turn the setting off and on again the issue persists in that area.
All the “water parts” that get replaced are in a persistent model, so they should never stream out.
StreamingService is essential for performance in this game. It is of interest that this is fixed, so developers like me don’t have to deal with it in the future.
Hey there, I’ve been experiencing this bug for a while now as well in my own game. Water outside of the streaming distance gets cut off and is slightly lower than the rest of the water, resulting in a really strange effect that breaks immersion, especially in large bodies of water.
Screenshots don’t really do it justice, it’s a lot more noticeable in-game. I’ve provided a place file with the exact same terrain water from my game, and the same exact streaming settings the game uses. To reproduce the issue, simply just playtest and look where the water starts being streamed at lower detail. Lowering the streaming distance should also make the effect much more noticeable, and different settings don’t seem to fix anything.
I hope to see this issue fixed soon, thank you for taking the time to look into this!
I’m dealing with the same except that almost everything is just gone (the sand cylinder should be filled with water on top). Additionally, lakes on the landscape are just misplaced to the bottom
this only happens when the player goes far out and comes back (through teleports or private server commands), so I assume it’s correlated to streaming.