Terrain water renders wrong with StreamingEnabled

When StreamingEnabled is on terrain water that was created locally on the client renders wrong after the area got streamed out and in. The terrain water gets rendered lower than it should be. I think this has something to do with StreamingEnabled since it only occurs when you enter new areas of the map. When I disable StreamingEnabled the issue no longer occurs.

The game has an option to replace “water parts” with terrain water, this happen locally on the client when turned on. After the parts get replaced the terrain can render wrong in some areas, even when you turn the setting off and on again the issue persists in that area.

All the “water parts” that get replaced are in a persistent model, so they should never stream out.

Image of the issue:

Streaming settings are:

  • ModelStreamingBehavior: Improved
  • StreamingIntegrity: MinimumRadiusPause
  • StreamingMinRadius: 512
  • StreamingTargetRadius 5000
  • StreamingOutBehavior: Opporunistic

Place where its happening:

Reproduce in this game:

  1. Turn on “Realistic water” in settings (gear icon on the top left → graphics → realistic water)
  2. Walk around the map or teleport around the map using M (teleporting to Peperga for example)

System Information:

  • CPU: Intel i9-13900K
  • GPU: RTX 4080
  • Memory: 32GB DDR5
4 Likes

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

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