Terrain water should start to develop white caps with higher wave sizes

As a Roblox developer, it is currently extremely difficult to achieve decent-looking water in oceans. The basic sine waves we are given with the current terrain water does not look realistic in large bodies of water.

The slider for WaterWaveSize should change the water formation with different values. Larger wave sizes should start to develop white caps with more complex shapes seen in oceans in real life, becoming more prominent with higher values closer to 1.
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These taller waves would look closer to the water in Sea of Thieves:


Smaller wave size values for scenes like pools would continue to look closer to how they do now because terrain water already looks great in those applications.

Thanks for reading!

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I would love this feature, but if it’s ever implemented I’d like white caps to be an option, like a property- because if you’re using terrain water to represent other fluids, like lava for example, it would be odd with automatic white caps on.

Definitely want to see this be added as it would up the aesthetics of games which use terrain water by a whole lot!

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