Terrain will not load properly further away from (0, 0, 0)

:wave: Hello forum,
This is my first experience with trying to create a large-scale terrain map in Roblox. I have run into a peculiar issue in which the terrain decreases in quality the further I get from the center of my game.

It seems to change at certain intervals of distance. For example:

  • Break #1:

  • Break #2:

  • Break #3:



At the last break, the lighting also changes

My map is roughly 3000x3000 studs in size.

I tried to find someone else with the same problem I am experiencing, and only was able to find this post. Similarly, my error only occurs in playtest and in my actual game, however I do not find it happening in the studio editor.

However, the solution found there did not work for me, as my camera was already set to scriptable.

Does anybody know what might be wrong with my game? I would much appreciate your assistance. :blush:

1 Like

Nevermind, I solved it. It was related in some way to PlayerModule, which had no effect upon deletion aside from fixing my issue.

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