Terrible Studio Sensitivity Bugs - Playtesting Case

Hello,

I have seen the new Beta Feature for the Studio Camera Controls, and this bug has been already fixed in the edit environment, and I am pleased by how this was handled. I am looking forward to more updates on this soon.

Now, here’s the problem.

In playtesting, this bug remains unfixed and it’s a hurdle I have to constantly jump over, taking into consideration that I am testing obby games and it really becomes apparent when I’m recording, even making me fail easy jumps due to a big jump in sensitivity.

The camera scripts use DeltaTime of the render process, which is great for a temporary solution, except when you lose framerate. The longer the DeltaTime is, the further the system assumes the movement was.

Expected behavior

The camera system uses a way, independent from the render process, to move the mouse correctly.