Test multiple servers?

Hello,

I am trying to test a synchronized time module. However to test such a feature I need to spawn multiple servers. Is there any way to do this?

Thank you

To my knowledge, there isn’t an easy way to do this. There are 2 possible scenarios that both require temporarily setting the max player count to just 1.

  1. Get a group of friends to come help test your game out.
  2. Make an alt account and play on 2 different devices (I just use PC and mobile).
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Just to add some more info I just tried to start two studios and two tests for the same game. The second warned me that the game file was read only and the server failed to start due to port 53640 being in use. If there is some way to pre-select the server port before starting the test then that might work.

This is hacky but if it is the only way I might have to try it.