Will this affect games with Roblox chat core UI disabled?
I truly want them to create a separate enum to enable/disable this feature, along with additional APIs for us to implement our own platform chat support.
However, I’m not so sure they’ll provide us with any of that, as they’ve recently introduced several forced platform features over which we have no control and it looks like we won’t have any in the future.
For example, the ‘Invitation Sent/Received’ and ‘Joined’ notifications. This feature would have been ideal if there were APIs to enable or disable it, as well as detect such events. I myself would gladly create support for platform Notifications with this API.
Instead, after asking for this for quite some time, I still haven’t received a response from anyone, and it looks like that won’t be provided for us for quite some time.
I am able to tell which chat is which if I think about the icons really hard, but the fact that there are two is a major problem. I feel like if Roblox were to stick with two, the platform chat icon should have the Roblox tilt O, and the game chat icon should have the lines. Play button definitely breaks UI standards.
How I’d design it
Integrate platform chat into game chat, with one chat button in the bar and different sections accessible within the chat window. Allow developers to disable chat completely like they currently can do, as well as any other UI, all the way down to just the esc menu. Make platform chat also accessible in the esc menu. I know that this sounds redundant, having platform chat accessible in the standard chat and the esc menu, but I think that it will be good experience in practice.
What this will allow
Users can seemlessly use platform chat from in experience if it has the standard chat enabled. Users can also use the esc menu chat if they want to tune-out the experience for a minute without leaving the experience. And users know that they can always find the platform chat in the esc menu, even when the game optimizes/customizes the chat experience.
Looks like they aren’t responding to anyone unfortunately, I made a post about this that goes into detail on why the experience controls are restrictive and why it should be reverted but still haven’t gotten any info or attention yet.
I received this update approximately 15 minutes ago, and this entirely broke the voice chat mute/unmute button. I can no longer unmute to speak in voice-enabled experiences.
This was an unrelated update and has since been resolved.
Quick question (which I really hope gets answered): Will there be a CoreGui option to turn the connect menu off just like the chat menu? This would be very importand for maintaining space at the top of the screen.
Does this mean we’re getting closer to having chat for console?
I can’t even enable this, I used to have it and now it’s gone for some reason.
Are you referring to chat channels here? e.g. /c system
They’ve announced that Roblox console chat will be added to Roblox by 2025
Okay, so I’ve got it ingame and it seems to actually be something inside the hamburger menu instead of being forced next to the chat. It basically works as if it were integrated in the Esc menu in games where the mouse is locked; it’s actually not that bad.
I still think the ingame chat icon is a little weird though, but I’m glad they seem to have listened.
I think I got the update because it replaced the chat logo for the old UI, which is sad but whatever
Seems to be different per account (which makes sense, since its a test)
Here is how mine looks like on every device:
Not a fan, since I never use website chat anyway, so its just taking up space.
You still have the beta voicechat tag. Is this an Fflag?
We went from Roblox Connect being an annual creator event to Roblox Connect being an experience where you can call a friend to Roblox Connect being… this.
Nope. I did not change any FFlags for this
yes, the box with a play button in it is a bit too famous to be used for something ‘else’
Oh this is weird, whys it just like chat?? This isn’t useful at all, compared to just having a party chat. Considering that was like the main point of having this added?
Edit: This would actually be useful for under 13 players, but it entirely covers up the game. So it’d be nice if it was instead like something that is the size of the in-game chat window.
Privacy concern: The “Connect” window is included in screenshots taken from CaptureService:CaptureScreenshot()
.
Once EditableImage
fully releases, you could theoretically save the screenshot’s pixel data and spy on users’ private conversations if they happen to have the “Connect” window open.