Hello! I was now trying to test my game’s security by inserting adonis and using the :s command (which executes whatever script you write); nevertheless, I’ve realised it executes it from the server.
Is there any other way to test it without having to download an executor?
Im not sure if there is any other way to inject local scripts during runtime, especially since roblox disallows using loadstring(), which would allow a script to run code from a string format (and would be used to create an executor like gui). The only other alternative i can think of is temporarily putting a local script in starter player scripts and testing the game.
Add a localscript while testing, could be parented to anything (preferably ReplicatedFirst). Write your script and then either: re parent the local script to ReplicatedFirst every time you make changes or reload the script when you make changes when the local script (you just added) is inside of ReplicatedFirst.