Testing game security

Hello! I was now trying to test my game’s security by inserting adonis and using the :s command (which executes whatever script you write); nevertheless, I’ve realised it executes it from the server.
Is there any other way to test it without having to download an executor?

Jesus loves you and He died for you :smile:

1 Like

you can paste and run local scripts using the studio command line if you do a local test in roblox studio

1 Like

Oh, thank you! :smile:
Do you know any other method apart from that? If not, that’s fine.

Im not sure if there is any other way to inject local scripts during runtime, especially since roblox disallows using loadstring(), which would allow a script to run code from a string format (and would be used to create an executor like gui). The only other alternative i can think of is temporarily putting a local script in starter player scripts and testing the game.

1 Like

Add a localscript while testing, could be parented to anything (preferably ReplicatedFirst). Write your script and then either: re parent the local script to ReplicatedFirst every time you make changes or reload the script when you make changes when the local script (you just added) is inside of ReplicatedFirst.

1 Like

Create your own custom command that runs the code from the client.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.